• Silverlight …Interesting for Casual Games

    by  • April 28, 2009 • Uncategorized • 1 Comment

    I’ve been messing with Silverlight lately to produce a casual game framework for students, I’m using a free set of prototyping images. Its been ok though the way you have to tile lots of images together can be quite inefficent. I prefer the use of a overall bitmap that can be composited together like XNA.

    … though that got me thinking, trying to produce a 2D tile based game engine using Deep Zoom, but the DeepZoom control wasn’t really designed to handle that much dynamic content eg. items appearing/disspearing, effects, people moving around etc.. So I’m designing my own version of Deep Zoom …just wait and see people


    Software engineer. Tea drinker


    One Response to Silverlight …Interesting for Casual Games

    1. Cpt. Kirk
      May 1, 2010 at 5:38 pm

      I've made such a tile-based deep-zoomer … and my experience is that SL gets really slow when displaying 400×400 tiles at once.

      a way to optimize it, would be to use the WriteableBitmap to render the tiles and then do it in the size needed instead of full res.

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