• Silverlight …Interesting for Casual Games

    by  • April 28, 2009 • Uncategorized • 1 Comment

    I’ve been messing with Silverlight lately to produce a casual game framework for students, I’m using a free set of prototyping images. Its been ok though the way you have to tile lots of images together can be quite inefficent. I prefer the use of a overall bitmap that can be composited together like XNA.

    … though that got me thinking, trying to produce a 2D tile based game engine using Deep Zoom, but the DeepZoom control wasn’t really designed to handle that much dynamic content eg. items appearing/disspearing, effects, people moving around etc.. So I’m designing my own version of Deep Zoom …just wait and see people

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    Software engineer. Tea drinker

    http://MrPfister.com

    One Response to Silverlight …Interesting for Casual Games

    1. Cpt. Kirk
      May 1, 2010 at 5:38 pm

      I've made such a tile-based deep-zoomer … and my experience is that SL gets really slow when displaying 400×400 tiles at once.

      a way to optimize it, would be to use the WriteableBitmap to render the tiles and then do it in the size needed instead of full res.

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